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CONFLICT

This 'chapter' in the MPP project involved young people from The Bridge Pupil Referral Unit (PRU) in Hamersmith,sharing how they feel about playing adult rated online games. Through the production of a stop-motion animation they shared with the team the powerful emotions they encounter when playing these games.  The film below the animation film called 'Digital Bridge' includes these reflections and both films should be seen together.

A lot of focus on E-safety has understandably looked at the interaction which takes place on social networking sites such as Facebook, however online multi-player role-playing games involve players interacting in a shared environment. As some of the students who contributed to this film told us, this interaction can turn nasty and students reported getting upset when those who they are playing with online make verbal threatnening or abusive comments. 

Although the issue of whether violent online games influence offline behaviour is a contentious one (and one which we are not qualified to enter into), teachers report that many vulnerable children are playing adult games under-age and whilst they may be able to contextualise the fantasy violence,  many absorb the misogynistic view of women, the anti social and criminal scenarios and the macho stereotypes (as they do of course from other media). 

However difficult it may be to judge the causality of these games, we believe that there are very important safeguarding, citizenship and E-safety issues to discuss with both young people and parents and a guide 'Underage Gaming - Supporting Students, Teachers and Parents' is included in this section of the website.

TARGET AUDIENCE

The films on this area of the website have been produced by young learners from the Bridge Academy in Hamersmith, W London.  The top film is suitable for secondary school aged children and is a fun stop-motion animation showing a scene from an online video game. This could be used to introduce the subject of online games.  The film below includes staff and students talking about playing 18+ games and issues of anger and violence.  This film is aimed at teachers.

UNDERAGE GAMING: RESOURCES

There are a number of issues which these two films bring to light including; the fun and positive benefit which players derive from online games, whether games help to defuse anger, and finally how can teachers best support young learners who are often playing these adult rated games underage. Click here to review a special resource created as a reflection on developing this project.

HELPING PARENTS

Many parents need help in knowing which online games are approprite for their children.  Just as with other areas of safe and responsible use of technology, schools can help parents understand the issue of online games – especially the interactive and chat ability of playing games with others – friends and strangers -  alike.  Click Here for some guidance on how schools can help parents understand this issue better.

POSITIVE USE OF GAMES

This project looked solely at the way young people engaged in over 18+ rated games.  Of course there are really positive and important ways in which games can help learners, especially those who need different types of engagement and where current educational methods are not working effectively.  A separate chapter in the Resources guide included details of organisations promoting the positive use of games.

MATURE EYES ONLY

      

You can download a resource sheet which outlines some of the lessons we learnt from this project here

   
DIGITAL BRIDGE

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Like all the other Munch Poke Ping films, the young people who worked on this project had never written a film, acted or shared how they felt about their use of social media and games in this way. Full informed consent was obtained from them, their parents/carers and the staff before these films have been shared.

Click HERE to read an article about this project in the Huffington Post